by Trace and Geeh -MrEvil37777Vr and MrLuigi35000Vr-
Lap count / Rank number resizer NTSC_US
C260C740 0000001A
9421FFB0 BDC10008
3BDF004C 81DE0000
3DE043A1 7C0E7800
40820044 7E0802A6
48000015 C3A00000
C32A0000 3F59999A
3F59999A 7E2802A6
7E0803A6 82110000
82510004 82710008
8291000C 921E0000
925E0004 927E0008
929E000C 3BBF0058
81DD0000 3DE03FCC
61EFCCCD 7C0F7000
40820050 7E0802A6
48000019 C3B00000
C2C00000 3F000000
3FA00000 3FA00000
7E2802A6 7E0803A6
82110000 82510004
82710008 8291000C
82B10010 921DFFF4
925DFFF8 927DFFFC
929D0000 92BD0004
B9C10008 38210050
D0030048 00000000
LAP COUNT / RANK NUMBER RESIZER PAL
C263DB60 0000001A
9421FFB0 BDC10008
3BDF004C 81DE0000
3DE043A1 7C0E7800
40820044 7E0802A6
48000015 C3A00000
C32A0000 3F59999A
3F59999A 7E2802A6
7E0803A6 82110000
82510004 82710008
8291000C 921E0000
925E0004 927E0008
929E000C 3BBF0058
81DD0000 3DE03FCC
61EFCCCD 7C0F7000
40820050 7E0802A6
48000019 C3B00000
C2C00000 3F000000
3FA00000 3FA00000
7E2802A6 7E0803A6
82110000 82510004
82710008 8291000C
82B10010 921DFFF4
925DFFF8 927DFFFC
929D0000 92BD0004
B9C10008 38210050
D0030048 00000000
LAP COUNT / RANK NUMBER RESIZER JAP
C263D1CC 0000001A
9421FFB0 BDC10008
3BDF004C 81DE0000
3DE043A1 7C0E7800
40820044 7E0802A6
48000015 C3A00000
C32A0000 3F59999A
3F59999A 7E2802A6
7E0803A6 82110000
82510004 82710008
8291000C 921E0000
925E0004 927E0008
929E000C 3BBF0058
81DD0000 3DE03FCC
61EFCCCD 7C0F7000
40820050 7E0802A6
48000019 C3B00000
C2C00000 3F000000
3FA00000 3FA00000
7E2802A6 7E0803A6
82110000 82510004
82710008 8291000C
82B10010 921DFFF4
925DFFF8 927DFFFC
929D0000 92BD0004
B9C10008 38210050
D0030048 00000000
C263D1CC 0000001A
9421FFB0 BDC10008
3BDF004C 81DE0000
3DE043A1 7C0E7800
40820044 7E0802A6
48000015 C3A00000
C32A0000 3F59999A
3F59999A 7E2802A6
7E0803A6 82110000
82510004 82710008
8291000C 921E0000
925E0004 927E0008
929E000C 3BBF0058
81DD0000 3DE03FCC
61EFCCCD 7C0F7000
40820050 7E0802A6
48000019 C3B00000
C2C00000 3F000000
3FA00000 3FA00000
7E2802A6 7E0803A6
82110000 82510004
82710008 8291000C
82B10010 921DFFF4
925DFFF8 927DFFFC
929D0000 92BD0004
B9C10008 38210050
D0030048 00000000
LAP COUNT / RANK NUMBER RESIZER KOR
C262BE78 0000001A
9421FFB0 BDC10008
3BDF004C 81DE0000
3DE043A1 7C0E7800
40820044 7E0802A6
48000015 C3A00000
C32A0000 3F59999A
3F59999A 7E2802A6
7E0803A6 82110000
82510004 82710008
8291000C 921E0000
925E0004 927E0008
929E000C 3BBF0058
81DD0000 3DE03FCC
61EFCCCD 7C0F7000
40820050 7E0802A6
48000019 C3B00000
C2C00000 3F000000
3FA00000 3FA00000
7E2802A6 7E0803A6
82110000 82510004
82710008 8291000C
82B10010 921DFFF4
925DFFF8 927DFFFC
929D0000 92BD0004
B9C10008 38210050
D0030048 00000000
Note:
As I fixed the flashy thing, another problem came out, which was that at the start of the game, the 'LAP' text was hidden as soon as the rank 'overlayed' it. Upon changing position, it fixed itself. So, since the first problem was a silly one, compared to the second one, I decided to..remove the 'fix', well, still leave it, but..well, you get it.
If you want to mess with the 'overlay coordinate', aka 'z' coordinate on screen, just edit the '.float 2', near the end of the code. I replaced the .float 2 to .float 0.5 to the compiled code, in order to 'remove' the second bug, and leave the first 'bug'.
The original one was meant to be 0, i tried 2, 1, and 0.5. I guess 0 would do the same as 0.5, since probably the Lap count has as 'z' 1 (I guess so?)
Remove comments before compiling the code!
Code @0x8060C740
Source:
- Code:
.include "push.s"
addi r30,r31,76
lwz r14,00(r30)
lis r15,0x43A1
cmpw r14,r15
bne end
mflr r16
bl nope
.float -320 //x?
.float -170 //y?
.float 0.85 //width?
.float 0.85 //height?
nope:
mflr r17
mtlr r16
lwz r16,0(r17)
lwz r18,4(r17)
lwz r19,8(r17)
lwz r20,12(r17)
stw r16,0(r30)
stw r18,4(r30)
stw r19,8(r30)
stw r20,12(r30)
end:
addi r29,r31,88
lwz r14,0(r29)
lis r15,0x3FCC
ori r15,r15,0xCCCD
cmpw r15,r14
bne end2
mflr r16
bl nope2
.float -352 //x?
.float -96 //y?
.float 2 //z, edit this for the overlay thing as I stated before
.float 1.25 //width?
.float 1.25 //height?
nope2:
mflr r17
mtlr r16
lwz r16,0(r17)
lwz r18,4(r17)
lwz r19,8(r17)
lwz r20,12(r17)
lwz r21,16(r17)
stw r16,-0xC(r29)
stw r18,-0x8(r29)
stw r19,-0x04(r29)
stw r20,00(r29)
stw r21,0x04(r29)
end2:
.include "pop.s"
stfs f0,72(r3)
Sat May 18, 2019 11:52 am by Davide Rizzo
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