This code is the Japanese version. Cross1955 created it. Oh, and two things. 1.)Do you use the phrase converted? Because I see "ported" on this forum... 2.) Is this code already in US version?
Anyway, here is the code...
Character size modifier (All player version)
C2578088 0000002C
7E400026 3DC08000
820E3180 2C100000
40820128 60000000
3DC0809C 820E1310
3DC08100 7C107000
40810110 3DC08000
820E2A04 826E2A00
2C100002 418200EC
60000000 2C130000
418200AC 2C130001
4182009C 2C130002
4182008C 2C130003
4182007C 2C130004
4182006C 2C130005
4182005C 2C130006
4182004C 2C130007
4182003C 2C130008
4182002C 2C130009
4182001C 2C13000A
4182000C 3DE0XXXX // CPU 11
48000058 3DE0XXXX // CPU 10
48000050 3DE0XXXX // CPU 9
48000048 3DE0XXXX // CPU 8
48000040 3DE0XXXX // CPU 7
48000038 3DE0XXXX // CPU 6
48000030 3DE0XXXX // CPU 5
48000028 3DE0XXXX // CPU 4
48000020 3DE0XXXX // Player 4 or CPU 3
48000018 3DE0XXXX // Player 3 or CPU 2
48000010 3DE0XXXX // Player 2 or CPU 1
48000008 3DE0XXXX // Player 1
60000000 91FE0160
3A730001 926E2A00
2C13000C 40A20014
3A600000 3A100001
926E2A00 920E2A04
60000000 4800001C
60000000 81FE0160
91FE0160 4800000C
60000000 D05E0160
60000000 7E4FF120
3A000000 3A200000
3A400000 3A600000
3A800000 00000000
309C1310 00000000
140029FC FFFFFFFF
14002A00 00000000
14002A04 00000000
14002A08 809C1310
14002A0C FFFFFFFF
14003180 00000000
E0000000 80008000
XXXX = Size value (Floating point numbers)
Example:
3F00 = x0.5
3F80 = x1.0
4000 = x2.0
Anyway, here is the code...
Character size modifier (All player version)
C2578088 0000002C
7E400026 3DC08000
820E3180 2C100000
40820128 60000000
3DC0809C 820E1310
3DC08100 7C107000
40810110 3DC08000
820E2A04 826E2A00
2C100002 418200EC
60000000 2C130000
418200AC 2C130001
4182009C 2C130002
4182008C 2C130003
4182007C 2C130004
4182006C 2C130005
4182005C 2C130006
4182004C 2C130007
4182003C 2C130008
4182002C 2C130009
4182001C 2C13000A
4182000C 3DE0XXXX // CPU 11
48000058 3DE0XXXX // CPU 10
48000050 3DE0XXXX // CPU 9
48000048 3DE0XXXX // CPU 8
48000040 3DE0XXXX // CPU 7
48000038 3DE0XXXX // CPU 6
48000030 3DE0XXXX // CPU 5
48000028 3DE0XXXX // CPU 4
48000020 3DE0XXXX // Player 4 or CPU 3
48000018 3DE0XXXX // Player 3 or CPU 2
48000010 3DE0XXXX // Player 2 or CPU 1
48000008 3DE0XXXX // Player 1
60000000 91FE0160
3A730001 926E2A00
2C13000C 40A20014
3A600000 3A100001
926E2A00 920E2A04
60000000 4800001C
60000000 81FE0160
91FE0160 4800000C
60000000 D05E0160
60000000 7E4FF120
3A000000 3A200000
3A400000 3A600000
3A800000 00000000
309C1310 00000000
140029FC FFFFFFFF
14002A00 00000000
14002A04 00000000
14002A08 809C1310
14002A0C FFFFFFFF
14003180 00000000
E0000000 80008000
XXXX = Size value (Floating point numbers)
Example:
3F00 = x0.5
3F80 = x1.0
4000 = x2.0
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